Buy new equipment as you earn resources.

Upgrade your knight to challenge stronger knights.

Joust and defeat the local knights until you are prepared to defeat the Royal Knight in the King's Joust.

CONTROLS

SPACE to lower your spear. You can only start the movement once per round, so time it wisely, since there is a DELAY !

Late submitted for Trijam #82 - Theme: Delay

All art, music and code were created in 3... days.

Art & Audio by Draelent: Itch / SoundCloud

Programmed by miguelsgp: https://miguelsgp.itch.io/

Horse riding and hit effects: free open sounds from freesound.org

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authormiguelsgp
GenreAction
Made withUnity
Tags2D, free, joust, knights, Medieval, Pixel Art, upgrades

Comments

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Good game!!
I tied against the royal knight but still gained money. Is it a bug?

It is.. a convenient bug for the player ;) It might be more plausible to split the reward in half !

(+1)

A really nice game!!!

If you add more knights, and improve the graphics, you could make this into a super succesful mobile game!

I do aggree with Don though, I didn't know what luck was, or how much dmg my armor was protecting. And I would like to know if I defeat the knight, how much money and xp I would get.

Other than that, great game!

Ey we took into account your feedback and we reworked the game with these update:

Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.

We are happy to hear any feedback on the current version, thanks!

Wonderful thanks! I will play it as soon as possible

An original take on the theme ! It has a really nice ambiance thanks to audio and visuals !

Even though I just had space to press it took me some time to master and I played it for several minutes trying to defeat all the knights.

Too bad that you get far above the 3 hours ! :P

We did a version after 3 hours each of work but I didn't feel it was good enough to upload, so I kept working on it :/ I admire the other developers who managed to make it in 3hours! Draelent actually did all his part in 3hours honestly

We took into account your feedback and we reworked the game with these update:

Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.

We are happy to hear any feedback on the current version, thanks!

Fun little game and simple in terms of controls.

But thing is: What does luck mean? What it gives to you? Chances to get critical strike? And also with items, it would be great to know, what exactly these stats are(e.g how much protection armor level 3 gives you, helmet level 2 and so on)

But I totally get it. Time restrictions, and despite, you spent more than 3 hours, it's cool and polished game.

And with the progression thing... For me it's totally fine. It's just matter of balancing game(how much exp you gain for the specific enemy, gold, how big are differences between levels of armor and weapon and so on) And also, what I'm missing, there is no indication how much gold are you getting from enemy and, for example, if you kill him once, is the value decreasing or same.


It has a lot of potential. It reminds me a bit of swords and sandals, but much simplified(I mean, here you just care of right timing to lower your spear while in battle, outside, it's about getting the right things and experiment).

Ey we took into account your feedback and we reworked the game with these update:

Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.

We are happy to hear any feedback on the current version, thanks!

Nice game! I only wish the selected menu button to be somehow marked as selected. (Easy way of doing this is to set the selected button not interactive.)

And I suggest to make the defeated knight fall of the horse.

And the progression is a bit slow - if I understood correctly, game over means deleting whole progress. So bigger rewards probably. Another option is not to delete the progress after a lose.

Ey we took into account your feedback and we reworked the game with these update:

Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.

We are happy to hear any feedback on the current version, thanks!

Sounds like the game is much better now 👍

Really cool! Glad you went ahead and finished it :) I could not defeat the Royal Knight however, seem's I am... unworthy of the title!

Ey we took into account your feedback and we reworked the game with these update:

Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.

We are happy to hear any feedback on the current version, thanks!

I was able to defeat the Royal Knight! The tweaks seem great.Feels really well rounded now, would be funny to see some odd-ball knights, like one with a big head, or a longer Jousting lance! Again, well done!